using System.Collections.Generic;
using Robust.Shared.Maths;
namespace Robust.Shared.GameObjects;
public sealed partial class EntityLookupSystem
{
/*
* Local AABB / Box2Rotated queries for broadphase entities.
*/
///
/// Gets the entities intersecting the specified broadphase entity using a local AABB.
///
public void GetLocalEntitiesIntersecting(EntityUid gridUid, Box2 localAABB, HashSet intersecting,
LookupFlags flags = DefaultFlags)
{
AddLocalEntitiesIntersecting(gridUid, intersecting, localAABB, flags);
AddContained(intersecting, flags);
}
///
/// Gets the entities intersecting the specified broadphase entity using a local Box2Rotated.
///
public void GetLocalEntitiesIntersecting(EntityUid gridUid, Box2Rotated localBounds, HashSet intersecting,
LookupFlags flags = DefaultFlags)
{
AddLocalEntitiesIntersecting(gridUid, intersecting, localBounds, flags);
AddContained(intersecting, flags);
}
}