using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Robust.Client.GameObjects; public sealed class ScaleVisualsSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnChangeData); } private void OnChangeData(ref AppearanceChangeEvent ev) { if (!ev.AppearanceData.TryGetValue(ScaleVisuals.Scale, out var scale) || ev.Sprite == null) return; var vecScale = (Vector2)scale; // Set it directly because prediction may call this multiple times. ev.Sprite.Scale = vecScale; } }