using System.Collections.Generic; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization.Manager.Attributes; namespace Robust.Shared.Physics.Components; /// /// Does this entity have joint data relayed from elsewhere. /// [RegisterComponent, NetworkedComponent] public sealed partial class JointRelayTargetComponent : Component { [DataField("relayTarget")] public HashSet Relayed = new(); }