using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Shared.Physics.Components;
///
/// Does this entity have joint data relayed from elsewhere.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class JointRelayTargetComponent : Component
{
[DataField("relayTarget")]
public HashSet Relayed = new();
}