using Robust.Shared.Player; namespace Robust.Shared.GameObjects; public abstract class SharedViewSubscriberSystem : EntitySystem { // NOOP on client /// /// Subscribes the session to get PVS updates from the point of view of the specified entity. /// public virtual void AddViewSubscriber(EntityUid uid, ICommonSession session) {} /// /// Unsubscribes the session from getting PVS updates from the point of view of the specified entity. /// public virtual void RemoveViewSubscriber(EntityUid uid, ICommonSession session) {} }