using Robust.Shared.Player;
namespace Robust.Shared.GameObjects;
public abstract class SharedViewSubscriberSystem : EntitySystem
{
// NOOP on client
///
/// Subscribes the session to get PVS updates from the point of view of the specified entity.
///
public virtual void AddViewSubscriber(EntityUid uid, ICommonSession session) {}
///
/// Unsubscribes the session from getting PVS updates from the point of view of the specified entity.
///
public virtual void RemoveViewSubscriber(EntityUid uid, ICommonSession session) {}
}