using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Robust.Shared.Console.Commands; internal sealed partial class DumpNetComponentsCommand : LocalizedCommands { [Dependency] private IComponentFactory _componentFactory = default!; public override string Command => "dump_net_comps"; public override void Execute(IConsoleShell shell, string argStr, string[] args) { if (_componentFactory.NetworkedComponents is not { } comps) { shell.WriteError(Loc.GetString("cmd-dump_net_comps-error-writeable")); return; } shell.WriteLine(Loc.GetString("cmd-dump_net_comps-header")); for (var netId = 0; netId < comps.Count; netId++) { var registration = comps[netId]; shell.WriteLine($" [{netId,4}] {registration.Name,-16} {registration.Type.Name}"); } } }