using Robust.Shared; using Robust.Shared.Utility; namespace Robust.Server { public sealed class ServerOptions { /// /// Whether content sandboxing will be enabled & enforced. /// public bool Sandboxing { get; init; } = false; // TODO: Expose mounting methods to games using Robust as a library. /// /// Lists of mount options to mount. /// public MountOptions MountOptions { get; init; } = new(); /// /// Assemblies with this prefix will be loaded. /// public string ContentModulePrefix { get; init; } = "Content."; /// /// Name of the content build directory, for game pack mounting purposes. /// public string ContentBuildDirectory { get; init; } = "Content.Server"; /// /// Directory to load all assemblies from. /// public ResPath AssemblyDirectory { get; init; } = new(@"/Assemblies/"); /// /// Directory to load all prototypes from. /// public ResPath PrototypeDirectory { get; init; } = new(@"/Prototypes/"); /// /// Whether to disable mounting the "Resources/" folder on FULL_RELEASE. /// public bool ResourceMountDisabled { get; init; } = false; /// /// Whether to mount content resources when not on FULL_RELEASE. /// public bool LoadContentResources { get; init; } = true; /// /// Whether to load config and user data. /// public bool LoadConfigAndUserData { get; init; } = true; } }