using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Reflection; using Robust.Shared.Serialization.Manager; namespace Robust.Server.GameObjects; internal sealed class ServerComponentFactory : ComponentFactory { public ServerComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, ISerializationManager serManager, ILogManager logManager) : base(typeFactory, reflectionManager, serManager, logManager) { RegisterIgnore("Input"); RegisterIgnore("AnimationPlayer"); RegisterIgnore("GenericVisualizer"); RegisterIgnore("Sprite"); // Fucking finally } }