using Robust.Client.Graphics; using Robust.Shared.GameObjects; namespace Robust.Client.GameObjects; internal sealed class GridRenderingSystem : EntitySystem { private readonly IClydeInternal _clyde; public GridRenderingSystem(IClydeInternal clyde) { _clyde = clyde; } public override void Initialize() { _clyde.RegisterGridEcsEvents(); } public override void Shutdown() { _clyde.ShutdownGridEcsEvents(); } }