using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
{
///
/// Defines data fields used in the .
///
[RegisterComponent]
public sealed partial class InputComponent : Component
{
///
/// The context that will be made active for a client that attaches to this entity.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("context")]
public string ContextName { get; set; } = InputContextContainer.DefaultContextName;
}
}