using System.Collections.Generic;
using Robust.Client.Animations;
using Robust.Shared.GameObjects;
using static Robust.Client.Animations.AnimationPlaybackShared;
namespace Robust.Client.GameObjects
{
///
/// Plays back s on entities.
///
[RegisterComponent]
public sealed partial class AnimationPlayerComponent : Component
{
// TODO: Give this component a friend someday. Way too much content shit to change atm ._.
public int PlayingAnimationCount => PlayingAnimations.Count;
internal readonly Dictionary PlayingAnimations
= new();
internal bool HasPlayingAnimation = false;
}
}