using System; using System.Collections.Generic; using Robust.Shared.IoC; using Robust.Shared.Toolshed; namespace Robust.Shared.GameObjects; [ToolshedCommand] internal sealed partial class EntitySystemUpdateOrderCommand : ToolshedCommand { [Dependency] private IEntitySystemManager _entitySystemManager = default!; [CommandImplementation("tick")] public IEnumerable Tick() { var mgr = (EntitySystemManager)_entitySystemManager; return mgr.TickUpdateOrder; } [CommandImplementation("frame")] public IEnumerable Frame() { var mgr = (EntitySystemManager)_entitySystemManager; return mgr.FrameUpdateOrder; } }