using System; using System.Collections.Generic; using Robust.Shared.Serialization.Manager.Attributes; namespace Robust.Shared.GameObjects; /// /// Stores data about this entity and what BUIs they have open. /// /// /// This component is implicitly networked via . /// I.e., the other component is authoritative about what UIs are open /// [RegisterComponent] public sealed partial class UserInterfaceUserComponent : Component { [DataField] public Dictionary> OpenInterfaces = new(); }