namespace Robust.Shared.GameObjects { // If you wanna use these, add it to some random prototype. // I recommend the #1 mug: // 1. it doesn't spawn on the map (currently). // 2. it's at the top of the entity list (currently). // 3. it crashed the game before, it's iconic! /// /// Throws an exception in . /// [RegisterComponent] public sealed partial class DebugExceptionOnAddComponent : Component { } /// /// Throws an exception in . /// [RegisterComponent] public sealed partial class DebugExceptionInitializeComponent : Component { } /// /// Throws an exception in . /// [RegisterComponent] public sealed partial class DebugExceptionStartupComponent : Component { } }