using Robust.Shared.GameObjects; using Robust.Shared.Physics.Components; using Robust.Shared.Utility; namespace Robust.Shared.Containers; // This partial class just exists for debug asserts and bug fixing public abstract partial class SharedContainerSystem : EntitySystem { private void OnStartupValidation(EntityUid uid, ContainerManagerComponent component, ComponentStartup args) { foreach (var cont in component.Containers.Values) { foreach (var ent in cont.ContainedEntities) { if (!MetaQuery.TryGetComponent(ent, out var meta)) { ValidateMissingEntity(uid, cont, ent); continue; } var xform = TransformQuery.GetComponent(ent); PhysicsQuery.TryGetComponent(ent, out var physics); DebugTools.Assert(xform.ParentUid == uid, $"Entity not parented to its container. Entity: {ToPrettyString(ent)}, parent: {ToPrettyString(uid)}"); DebugTools.Assert(!xform.Anchored, $"Contained entity is anchored, Entity: {ToPrettyString(ent)}, parent: {ToPrettyString(uid)}"); //DebugTools.Assert(physics == null || (!physics.Awake && !physics.CanCollide), // $"Contained entity is can collide, Entity: {ToPrettyString(ent)}, parent: {ToPrettyString(uid)}"); //DebugTools.Assert(xform.Broadphase == null, // $"Contained entity is has non-null broadphase, Entity: {ToPrettyString(ent)}, parent: {ToPrettyString(uid)}"); //DebugTools.Assert((meta.Flags & MetaDataFlags.InContainer) != 0, // $"Contained entity is is missing container flag? Entity: {ToPrettyString(ent)}, parent: {ToPrettyString(uid)}"); // TODO remove all the following and just have the above assert all wrapped in an #if DEBUG this is just here cause I // CBF updating all maps. meta-data flags now get saved, eventually we should be able to just initialize // entities in containers without having to "re-insert" them. meta.Flags |= MetaDataFlags.InContainer; _lookup.RemoveFromEntityTree(ent, xform); RecursivelyUpdatePhysics((ent, xform, physics)); // assert children have correct properties ValidateChildren(xform, TransformQuery, PhysicsQuery); } } } protected abstract void ValidateMissingEntity(EntityUid uid, BaseContainer cont, EntityUid missing); private void ValidateChildren(TransformComponent xform, EntityQuery xformQuery, EntityQuery physicsQuery) { foreach (var child in xform._children) { if (!xformQuery.TryGetComponent(child, out var childXform)) continue; DebugTools.Assert(!xform.Anchored, $"Child of contained entity is anchored, Entity: {ToPrettyString(child)}"); DebugTools.Assert(!physicsQuery.TryGetComponent(child, out var physics) || (!physics.Awake && !physics.CanCollide), $"Child of contained entity is can collide, Entity: {ToPrettyString(child)}"); DebugTools.Assert(xform.Broadphase == null, $"Child of contained entity is has non-null broadphase, Entity: {ToPrettyString(child)}"); ValidateChildren(childXform, xformQuery, physicsQuery); } } }