using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
namespace Robust.Shared.Map.Events;
///
/// Raised directed on a grid to get its bounds.
///
///
/// Really this exists to get around test dependency creeping.
///
[ByRefEvent]
internal readonly record struct RegenerateGridBoundsEvent(EntityUid Entity, Dictionary> ChunkRectangles, List RemovedChunks, MapGridComponent? Grid = null);