using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Map.Components;
///
/// Controls per-map lighting values.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class MapLightComponent : Component
{
public static readonly Color DefaultColor = Color.FromSrgb(Color.Black);
///
/// Ambient light. This is in linear-light, i.e. when providing a fixed colour, you must use Color.FromSrgb(Color.Black)!
///
[DataField]
public Color AmbientLightColor = Color.FromSrgb(Color.Black);
}