using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Physics; using Robust.Shared.ViewVariables; namespace Robust.Shared.Map.Components; [RegisterComponent, NetworkedComponent] public sealed partial class GridTreeComponent : Component { [ViewVariables] public readonly B2DynamicTree<(EntityUid Uid, FixturesComponent Fixtures, MapGridComponent Grid)> Tree = new(); }