using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Robust.Shared.Containers { /// /// Raised when an entity is inserted into a container. This is raised AFTER the entity has been re-parented. I.e., the current parent is the container. /// [PublicAPI] public sealed class EntInsertedIntoContainerMessage : ContainerModifiedMessage { public readonly EntityUid OldParent; public EntInsertedIntoContainerMessage(EntityUid entity, EntityUid oldParent, BaseContainer container) : base(entity, container) { OldParent = oldParent; } } }