using System;
using System.IO;
using NUnit.Framework;
using Robust.Server.Reflection;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Robust.UnitTesting.Shared.GameObjects
{
[TestFixture, Serializable]
sealed class EntityState_Tests
{
///
/// Used to measure the size of s in bytes. This is not actually a test,
/// but a useful benchmark tool, so i'm leaving it here.
///
[Test]
public void ComponentChangedSerialized()
{
var container = new DependencyCollection();
container.Register();
container.Register();
container.Register();
container.Register();
container.Register();
container.Register();
container.Register();
container.Register();
container.Register();
container.BuildGraph();
var cfg = container.Resolve();
cfg.Initialize(true);
cfg.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly);
container.Resolve().LoadAssemblies(AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"));
IoCManager.InitThread(container, replaceExisting: true);
cfg.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Robust.Shared
container.Resolve().Initialize(true);
var serializer = container.Resolve();
serializer.Initialize();
IoCManager.Resolve().LockStrings();
byte[] array;
using(var stream = new MemoryStream())
{
var payload = new EntityState(
new EntityUid(512),
new []
{
new ComponentChange(0, true, false, new MapGridComponentState(new GridId(0), 16))
});
serializer.Serialize(stream, payload);
array = stream.ToArray();
}
IoCManager.Clear();
Assert.Pass($"Size in Bytes: {array.Length.ToString()}");
}
}
}