using Robust.Shared.GameObjects; namespace Robust.Shared.Physics { // Real pros use the system messages public sealed class PhysicsWakeMessage : EntityEventArgs { public PhysicsComponent Body { get; } public PhysicsWakeMessage(PhysicsComponent component) { Body = component; } } public sealed class PhysicsSleepMessage : EntityEventArgs { public PhysicsComponent Body { get; } public PhysicsSleepMessage(PhysicsComponent component) { Body = component; } } }