using JetBrains.Annotations; using Robust.Shared.Maths; namespace Robust.Shared.Physics { public struct DebugRayData { public DebugRayData(Ray ray, float maxLength, [CanBeNull] RayCastResults? results) { Ray = ray; MaxLength = maxLength; Results = results; } public Ray Ray { get; } public RayCastResults? Results { get; } public float MaxLength { get; } } }