using Robust.Shared.Maths; namespace Robust.Shared.Physics { public abstract class DebugDrawingHandle { public abstract Color GridFillColor { get; } public abstract Color RectFillColor { get; } public abstract Color WakeMixColor { get; } public abstract void DrawRect(in Box2 box, in Color color); public abstract void DrawRect(in Box2Rotated box, in Color color); public abstract void DrawCircle(Vector2 origin, float radius, in Color color); public abstract void DrawPolygonShape(Vector2[] vertices, in Color color); public abstract void DrawLine(Vector2 start, Vector2 end, in Color color); public abstract void SetTransform(in Matrix3 transform); public abstract Color CalcWakeColor(Color color, float wakePercent); } }