using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
///
/// Tag type for defining the representation of rendering draw depth in
/// terms of named constants in the content. To understand more about the
/// point of this type, see the .
///
public sealed class DrawDepth
{
///
/// The default draw depth. The content enum which represents draw depth
/// should respect this value, since it is used in the engine.
///
public const int Default = 0;
}
}