using Robust.Shared.Serialization; namespace Robust.Shared.GameObjects { /// /// Tag type for defining the representation of rendering draw depth in /// terms of named constants in the content. To understand more about the /// point of this type, see the . /// public sealed class DrawDepth { /// /// The default draw depth. The content enum which represents draw depth /// should respect this value, since it is used in the engine. /// public const int Default = 0; } }