using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
{
///
/// A component that toggles collision on an entity being toggled.
///
[RegisterComponent]
public sealed class CollideOnAnchorComponent : Component
{
///
/// Whether we toggle collision on or off when anchoring (and vice versa when unanchoring).
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enable")]
public bool Enable { get; set; } = false;
}
}