using Robust.Server.Bql; using Robust.Server.Console; using Robust.Server.DataMetrics; using Robust.Server.Debugging; using Robust.Server.GameObjects; using Robust.Server.GameStates; using Robust.Server.Maps; using Robust.Server.Placement; using Robust.Server.Player; using Robust.Server.Prototypes; using Robust.Server.Reflection; using Robust.Server.Scripting; using Robust.Server.ServerHub; using Robust.Server.ServerStatus; using Robust.Server.ViewVariables; using Robust.Shared; using Robust.Shared.Console; using Robust.Shared.ContentPack; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Physics; using Robust.Shared.Players; using Robust.Shared.Prototypes; using Robust.Shared.Reflection; using Robust.Shared.Timing; namespace Robust.Server { internal static class ServerIoC { /// /// Registers all the types into the with /// internal static void RegisterIoC() { SharedIoC.RegisterIoC(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); } } }