using System; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Text; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.Enums; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Network; namespace Robust.Server.Console.Commands { internal sealed class TeleportCommand : IConsoleCommand { public string Command => "tp"; public string Description => "Teleports a player to any location in the round."; public string Help => "tp []"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player?.Status != SessionStatus.InGame) return; var transform = player.AttachedEntityTransform; if (transform == null) return; if (args.Length < 2 || !float.TryParse(args[0], out var posX) || !float.TryParse(args[1], out var posY)) { shell.WriteError(Help); return; } var mapMgr = IoCManager.Resolve(); var position = new Vector2(posX, posY); transform.AttachToGridOrMap(); MapId mapId; if (args.Length == 3 && int.TryParse(args[2], out var intMapId)) mapId = new MapId(intMapId); else mapId = transform.MapID; if (!mapMgr.MapExists(mapId)) { shell.WriteError($"Map {mapId} doesn't exist!"); return; } if (mapMgr.TryFindGridAt(mapId, position, out var grid)) { var gridPos = grid.WorldToLocal(position); transform.Coordinates = new EntityCoordinates(grid.GridEntityId, gridPos); } else { var mapEnt = mapMgr.GetMapEntityIdOrThrow(mapId); transform.WorldPosition = position; transform.AttachParent(mapEnt); } shell.WriteLine($"Teleported {player} to {mapId}:{posX},{posY}."); } } public sealed class TeleportToCommand : IConsoleCommand { public string Command => "tpto"; public string Description => "Teleports the current player or the specified players/entities to the location of last player/entity specified."; public string Help => "tpto [username|uid]..."; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length == 0) return; var entMan = IoCManager.Resolve(); var playerMan = IoCManager.Resolve(); var target = args[^1]; if (!TryGetTransformFromUidOrUsername(target, shell, entMan, playerMan, out var targetTransform)) return; var targetCoords = targetTransform.Coordinates; if (args.Length == 1) { var player = shell.Player as IPlayerSession; if (player?.Status != SessionStatus.InGame) { shell.WriteError("You need to be in game to teleport to an entity."); return; } if (!entMan.TryGetComponent(player.AttachedEntity, out TransformComponent playerTransform)) { shell.WriteError("You don't have an entity."); return; } playerTransform.Coordinates = targetCoords; } else { foreach (var victim in args) { if (victim == target) continue; if (!TryGetTransformFromUidOrUsername(victim, shell, entMan, playerMan, out var victimTransform)) return; victimTransform.Coordinates = targetCoords; } } } private static bool TryGetTransformFromUidOrUsername(string str, IConsoleShell shell, IEntityManager entMan, IPlayerManager playerMan, [NotNullWhen(true)] out TransformComponent? transform) { if (int.TryParse(str, out var uid) && entMan.TryGetComponent(new EntityUid(uid), out transform)) return true; if (playerMan.TryGetSessionByUsername(str, out var session) && entMan.TryGetComponent(session.AttachedEntity, out transform)) return true; if (session == null) shell.WriteError("Can't find username/id: " + str); else shell.WriteError(str + " does not have an entity."); transform = null; return false; } } public sealed class ListPlayers : IConsoleCommand { public string Command => "listplayers"; public string Description => "Lists all players currently connected"; public string Help => "listplayers"; public void Execute(IConsoleShell shell, string argStr, string[] args) { // Player: number of people connected and their byond keys // Admin: read a byond variable which shows their ip, byond version, ckey, attached entity and hardware id // EDIT: inb4 sued by MSO for AGPLv3 violation. var sb = new StringBuilder(); var players = IoCManager.Resolve().ServerSessions; sb.AppendLine($"{"Player Name",20} {"Status",12} {"Playing Time",14} {"Ping",9} {"IP EndPoint",20}"); sb.AppendLine("-------------------------------------------------------------------------------"); foreach (var p in players) { sb.AppendLine(string.Format("{4,20} {1,12} {2,14:hh\\:mm\\:ss} {3,9} {0,20}", p.ConnectedClient.RemoteEndPoint, p.Status.ToString(), DateTime.UtcNow - p.ConnectedTime, p.ConnectedClient.Ping + "ms", p.Name)); } shell.WriteLine(sb.ToString()); } } internal sealed class KickCommand : IConsoleCommand { public string Command => "kick"; public string Description => "Kicks a connected player out of the server, disconnecting them."; public string Help => "kick []"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var players = IoCManager.Resolve(); if (args.Length < 1) { var player = shell.Player as IPlayerSession; var toKickPlayer = player ?? players.ServerSessions.FirstOrDefault(); if (toKickPlayer == null) { shell.WriteLine("You need to provide a player to kick."); return; } shell.WriteLine($"You need to provide a player to kick. Try running 'kick {toKickPlayer?.Name}' as an example."); return; } var name = args[0]; if (players.TryGetSessionByUsername(name, out var target)) { var network = IoCManager.Resolve(); string reason; if (args.Length >= 2) reason = $"Kicked by console: {string.Join(' ', args[1..])}"; else reason = "Kicked by console"; network.DisconnectChannel(target.ConnectedClient, reason); } } } }