using System; using JetBrains.Annotations; using Robust.Shared.Maths; namespace Robust.Client.Graphics { public interface IClydeAudioSource : IDisposable { void StartPlaying(); void StopPlaying(); bool IsPlaying { get; } bool IsLooping { get; set; } [MustUseReturnValue] bool SetPosition(Vector2 position); void SetPitch(float pitch); void SetGlobal(); void SetVolume(float decibels); void SetVolumeDirect(float decibels); void SetMaxDistance(float maxDistance); void SetRolloffFactor(float rolloffFactor); void SetReferenceDistance(float refDistance); void SetOcclusion(float blocks); void SetPlaybackPosition(float seconds); void SetVelocity(Vector2 velocity); } }