using System; using Robust.Client.Input; using Robust.Client.UserInterface; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Timing; namespace Robust.Client.Graphics { internal interface IClydeAudioInternal : IClydeAudio { bool InitializePostWindowing(); void FrameProcess(FrameEventArgs eventArgs); void Shutdown(); } }