using System; namespace Robust.Client.Graphics { internal struct ClydeHandle : IEquatable { public ClydeHandle(long value) { Value = value; } public long Value { get; } public static explicit operator ClydeHandle(long x) { return new(x); } public static explicit operator long(ClydeHandle h) { return h.Value; } public bool Equals(ClydeHandle other) { return Value == other.Value; } public override bool Equals(object? obj) { return obj is ClydeHandle other && Equals(other); } public override int GetHashCode() { return Value.GetHashCode(); } public static bool operator ==(ClydeHandle left, ClydeHandle right) { return left.Equals(right); } public static bool operator !=(ClydeHandle left, ClydeHandle right) { return !left.Equals(right); } public override string ToString() { return $"ClydeHandle {Value}"; } } }