using System; using System.Runtime.Serialization; using JetBrains.Annotations; namespace Robust.Client.Graphics.Clyde { [Serializable] [PublicAPI] [Virtual] internal class ShaderCompilationException : Exception { public ShaderCompilationException() { } public ShaderCompilationException(string message) : base(message) { } public ShaderCompilationException(string message, Exception inner) : base(message, inner) { } protected ShaderCompilationException( SerializationInfo info, StreamingContext context) : base(info, context) { } } }