using Robust.Shared.Input; namespace Robust.Client.Input { public interface IKeyBinding { BoundKeyState State { get; } BoundKeyFunction Function { get; } string FunctionCommand { get; } KeyBindingType BindingType { get; } Keyboard.Key BaseKey { get; } Keyboard.Key Mod1 { get; } Keyboard.Key Mod2 { get; } Keyboard.Key Mod3 { get; } bool CanFocus { get; } bool CanRepeat { get; } bool AllowSubCombs { get; } int Priority { get; } /// /// Gets a user-presentable, localized & keyboard-adjusted string for which buttons the user has to press. /// string GetKeyString(); } }