using System; using Robust.Client; using Robust.Client.Input; using Robust.Shared; using Robust.Shared.Log; using Robust.Shared.Timing; namespace Robust.UnitTesting { internal sealed class GameControllerDummy : IGameControllerInternal { public InitialLaunchState LaunchState { get; } = new(false, null, null, null); public GameControllerOptions Options { get; } = new(); public bool ContentStart { get; set; } public StartType StartTypeValue => ContentStart ? StartType.Content : StartType.Engine; public event Action? TickUpdateOverride { add { } remove { } } public void Shutdown(string? reason = null) { } public void Redial(string address, string? reason = null) { } public void SetCommandLineArgs(CommandLineArgs args) { } public bool LoadConfigAndUserData { get; set; } = true; public bool Startup(Func? logHandlerFactory = null) { return true; } public void MainLoop(GameController.DisplayMode mode) { } public string? ContentRootDir { get; set; } public void Run(GameController.DisplayMode mode, GameControllerOptions options, Func? logHandlerFactory = null) { } public void KeyDown(KeyEventArgs keyEvent) { } public void KeyUp(KeyEventArgs keyEvent) { } public void TextEntered(TextEnteredEventArgs textEnteredEvent) { } public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs) { } public void MouseWheel(MouseWheelEventArgs mouseWheelEventArgs) { } public void OverrideMainLoop(IGameLoop gameLoop) { } public string GameTitle() { return "RobustToolbox"; } public string WindowIconSet() { return ""; } public string SplashLogo() { return ""; } } }