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Namespace Robust.Client

Classes

BaseClient

Top level class that controls the game logic of the client.

ContentStart

GameControllerOptions

InitialLaunchState

PlayerEventArgs

Event arguments for when something changed with the player.

RunLevelChangedEventArgs

Event arguments for when the RunLevel has changed in the BaseClient.

ServerInfo

Info about the server and player that is sent to the client while connecting.

Interfaces

IBaseClient

Top level class that controls the game logic of the client.

IGameController

Enums

ClientRunLevel

Enumeration of the run levels of the BaseClient.

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