Namespace Robust.Client
Classes
BaseClient
Top level class that controls the game logic of the client.
ContentStart
GameControllerOptions
InitialLaunchState
PlayerEventArgs
Event arguments for when something changed with the player.
RunLevelChangedEventArgs
Event arguments for when the RunLevel has changed in the BaseClient.
ServerInfo
Info about the server and player that is sent to the client while connecting.
Interfaces
IBaseClient
Top level class that controls the game logic of the client.
IGameController
Enums
ClientRunLevel
Enumeration of the run levels of the BaseClient.