using JetBrains.Annotations; namespace Robust.Shared.Graphics { /// /// Controls behavior when reading texture coordinates outside 0-1, which usually wraps the texture somehow. /// [PublicAPI] public enum TextureWrapMode : byte { /// /// Do not wrap, instead clamp to edge. /// None = 0, /// /// Repeat the texture. /// Repeat, /// /// Repeat the texture mirrored. /// MirroredRepeat, } }