using JetBrains.Annotations;
namespace Robust.Shared.Graphics
{
///
/// Controls behavior when reading texture coordinates outside 0-1, which usually wraps the texture somehow.
///
[PublicAPI]
public enum TextureWrapMode : byte
{
///
/// Do not wrap, instead clamp to edge.
///
None = 0,
///
/// Repeat the texture.
///
Repeat,
///
/// Repeat the texture mirrored.
///
MirroredRepeat,
}
}