using Robust.Packaging.AssetProcessing; namespace Robust.Packaging; public sealed class RobustServerPackaging { public static IReadOnlySet ServerIgnoresResources { get; } = new HashSet { "Textures", "Fonts", "EngineFonts", "Shaders", "Midi" }; public static async Task WriteServerResources( string contentDir, AssetPass pass, CancellationToken cancel = default) { await WriteServerResources(contentDir, pass, new HashSet(), cancel); } public static async Task WriteServerResources( string contentDir, AssetPass pass, IReadOnlySet additionalIgnoredResources, CancellationToken cancel = default) { var ignoreSet = ServerIgnoresResources.Union(RobustSharedPackaging.SharedIgnoredResources).ToHashSet(); await RobustSharedPackaging.DoResourceCopy( Path.Combine(contentDir, "Resources"), pass, ignoreSet.Union(additionalIgnoredResources).ToHashSet(), cancel: cancel); await RobustSharedPackaging.DoResourceCopy( Path.Combine("RobustToolbox", "Resources"), pass, ignoreSet, cancel: cancel); } }