using System.Collections.Generic; using Robust.Shared.Maths; namespace Robust.Client.Graphics { /// /// Represents a connected monitor on the user's system. /// [NotContentImplementable] public interface IClydeMonitor { /// /// This ID is not consistent between startups of the game. /// int Id { get; } string Name { get; } Vector2i Size { get; } int RefreshRate { get; } IEnumerable VideoModes { get; } } }