using System.Collections.Generic;
using Robust.Shared.Maths;
namespace Robust.Client.Graphics
{
///
/// Represents a connected monitor on the user's system.
///
[NotContentImplementable]
public interface IClydeMonitor
{
///
/// This ID is not consistent between startups of the game.
///
int Id { get; }
string Name { get; }
Vector2i Size { get; }
int RefreshRate { get; }
IEnumerable VideoModes { get; }
}
}