using System; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Maths; using Robust.Shared.Utility; namespace Robust.Shared.GameObjects; public abstract partial class SharedMapSystem { /// /// Replaces a single tile inside of the chunk. /// /// The X tile index relative to the chunk. /// The Y tile index relative to the chunk. /// The new tile to insert. internal bool SetChunkTile(EntityUid uid, MapGridComponent grid, MapChunk chunk, ushort xIndex, ushort yIndex, Tile tile, out Tile oldTile) { if (!chunk.TrySetTile(xIndex, yIndex, tile, out oldTile, out var shapeChanged)) return false; var tileIndices = new Vector2i(xIndex, yIndex); OnTileModified(uid, grid, chunk, tileIndices, tile, oldTile, shapeChanged); return true; } }