using JetBrains.Annotations; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Robust.Server.Console.Commands { [UsedImplicitly] internal sealed partial class AddComponentCommand : LocalizedCommands { [Dependency] private IComponentFactory _componentFactory = default!; [Dependency] private IEntityManager _entityManager = default!; public override string Command => "addcomp"; public override void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteLine($"Invalid amount of arguments.\n{Help}"); return; } if (!NetEntity.TryParse(args[0], out var uidNet)) { shell.WriteLine($"{args[0]} is not a valid entity."); return; } if (!_entityManager.TryGetEntity(uidNet, out var uid) || !_entityManager.EntityExists(uid)) { shell.WriteLine($"No entity found with id {uid}."); return; } var componentName = args[1]; if (!_componentFactory.TryGetRegistration(componentName, out var registration, true)) { shell.WriteLine($"No component found with name {componentName}."); return; } if (_entityManager.HasComponent(uid, registration.Type)) { shell.WriteLine($"Entity {_entityManager.GetComponent(uid.Value).EntityName} already has a {componentName} component."); } var component = _componentFactory.GetComponent(registration.Type); _entityManager.AddComponent(uid.Value, component); shell.WriteLine($"Added {componentName} component to entity {_entityManager.GetComponent(uid.Value).EntityName}."); } } }