using System; using Robust.Client.State; using Robust.Client.UserInterface.Screens; using Robust.Shared.ContentPack; namespace Robust.Client.UserInterface.States; [ContentAccessAllowed] public sealed class DebugBuiltinConnectionScreenState : State.State { protected override Type? LinkedScreenType { get; } = typeof(DebugBuiltinConnectionScreen); protected override void Startup() { } protected override void Shutdown() { } }