using NUnit.Framework; using Robust.Client.Graphics; using Robust.Shared.Maths; namespace Robust.Client.Tests.Graphics; [TestFixture] public sealed class AtlasTextureTest { [Test] public void AllowsNonClydeSourceTextures() { var source = new TestTexture((64, 64)); var atlas = new AtlasTexture(source, UIBox2.FromDimensions(8, 16, 32, 32)); Assert.That(atlas.SourceTexture, Is.SameAs(source)); Assert.That(atlas.ClydeTexture, Is.Null); } private sealed class TestTexture(Vector2i size) : Texture(size) { public override Color GetPixel(int x, int y) { return Color.Black; } } }