using System.Collections.Generic; using NUnit.Framework; using Robust.Shared.Maths; using Robust.Shared.Physics; using Robust.Shared.Physics.Collision.Shapes; namespace Robust.UnitTesting.Shared.Physics { [TestFixture] [TestOf(typeof(IPhysShape))] public class Shape_Test : RobustUnitTest { [Test] public void TestPolyNormals() { var poly = new PolygonShape { Vertices = new List { new(1, -1), new(1, 1), new(-1, 1), new(-1, -1), } }; Assert.That(poly.Normals.Count, Is.EqualTo(4)); Assert.That(poly.Normals[0], Is.EqualTo(new Vector2(1, 0)), $"Vert is {poly.Vertices[0]}"); Assert.That(poly.Normals[1], Is.EqualTo(new Vector2(0, 1)), $"Vert is {poly.Vertices[1]}"); Assert.That(poly.Normals[2], Is.EqualTo(new Vector2(-1, 0)), $"Vert is {poly.Vertices[2]}"); Assert.That(poly.Normals[3], Is.EqualTo(new Vector2(0, -1)), $"Vert is {poly.Vertices[3]}"); } } }