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Fix enum serialization (#4208)
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@@ -30,6 +30,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Profiling;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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using Robust.Shared.Replays;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager;
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@@ -101,6 +102,7 @@ namespace Robust.Server
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[Dependency] private readonly IReplayRecordingManagerInternal _replay = default!;
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[Dependency] private readonly IGamePrototypeLoadManager _protoLoadMan = default!;
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[Dependency] private readonly NetworkResourceManager _netResMan = default!;
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[Dependency] private readonly IReflectionManager _refMan = default!;
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private readonly Stopwatch _uptimeStopwatch = new();
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@@ -367,6 +369,7 @@ namespace Robust.Server
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_prototype.Initialize();
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_prototype.LoadDefaultPrototypes();
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_prototype.ResolveResults();
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_refMan.Initialize();
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_consoleHost.Initialize();
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_entityManager.Startup();
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