mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Remove all usages of obsolete Dirty method, remove some obsoleted methods (#4500)
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@@ -1,7 +1,5 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Robust.Server.GameObjects
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{
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@@ -15,13 +13,5 @@ namespace Robust.Server.GameObjects
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/// </summary>
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[DataField("layer")]
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public int Layer = 1;
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[ViewVariables(VVAccess.ReadWrite)]
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[Obsolete("Do not access directly, only exists for VV")]
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public int LayerVV
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{
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get => Layer;
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set => EntitySystem.Get<VisibilitySystem>().SetLayer(Owner, this, value);
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}
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}
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}
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@@ -1,13 +1,14 @@
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using System;
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using Robust.Server.GameStates;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Robust.Server.GameObjects
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{
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public sealed class VisibilitySystem : EntitySystem
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{
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[Dependency] private readonly PvsSystem _pvs = default!;
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[Dependency] private readonly IViewVariablesManager _vvManager = default!;
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private EntityQuery<TransformComponent> _xformQuery;
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private EntityQuery<MetaDataComponent> _metaQuery;
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@@ -21,6 +22,15 @@ namespace Robust.Server.GameObjects
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_visiblityQuery = GetEntityQuery<VisibilityComponent>();
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SubscribeLocalEvent<EntParentChangedMessage>(OnParentChange);
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EntityManager.EntityInitialized += OnEntityInit;
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_vvManager.GetTypeHandler<VisibilityComponent>()
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.AddPath(nameof(VisibilityComponent.Layer), (_, comp) => comp.Layer, (uid, value, comp) =>
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{
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if (!Resolve(uid, ref comp))
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return;
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SetLayer(uid, comp, value);
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});
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}
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public override void Shutdown()
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@@ -40,12 +50,6 @@ namespace Robust.Server.GameObjects
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RefreshVisibility(uid, visibilityComponent: component);
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}
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[Obsolete("Use overload that takes an EntityUid instead")]
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public void AddLayer(VisibilityComponent component, int layer, bool refresh = true)
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{
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AddLayer(component.Owner, component, layer, refresh);
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}
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public void RemoveLayer(EntityUid uid, VisibilityComponent component, int layer, bool refresh = true)
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{
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if ((layer & component.Layer) != layer)
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@@ -57,12 +61,6 @@ namespace Robust.Server.GameObjects
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RefreshVisibility(uid, visibilityComponent: component);
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}
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[Obsolete("Use overload that takes an EntityUid instead")]
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public void RemoveLayer(VisibilityComponent component, int layer, bool refresh = true)
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{
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RemoveLayer(component.Owner, component, layer, refresh);
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}
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public void SetLayer(EntityUid uid, VisibilityComponent component, int layer, bool refresh = true)
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{
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if (component.Layer == layer)
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@@ -74,12 +72,6 @@ namespace Robust.Server.GameObjects
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RefreshVisibility(uid, visibilityComponent: component);
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}
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[Obsolete("Use overload that takes an EntityUid instead")]
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public void SetLayer(VisibilityComponent component, int layer, bool refresh = true)
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{
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SetLayer(component.Owner, component, layer, refresh);
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}
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private void OnParentChange(ref EntParentChangedMessage ev)
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{
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RefreshVisibility(ev.Entity);
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@@ -127,12 +119,6 @@ namespace Robust.Server.GameObjects
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}
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}
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[Obsolete("Use overload that takes an EntityUid instead")]
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public void RefreshVisibility(VisibilityComponent visibilityComponent)
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{
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RefreshVisibility(visibilityComponent.Owner, visibilityComponent);
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}
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private int GetParentVisibilityMask(EntityUid uid, VisibilityComponent? visibilityComponent = null)
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{
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int visMask = 1; // apparently some content expects everything to have the first bit/flag set to true.
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@@ -98,7 +98,7 @@ namespace Robust.Server.ViewVariables
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// Auto-dirty component. Only works when modifying a field that is directly on a component,
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// Does not work for nested objects.
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if (Object is Component comp)
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EntityManager.Dirty(comp);
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EntityManager.Dirty(comp.Owner, comp);
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}
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public bool TryGetRelativeObject(object[] propertyIndex, out object? value)
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