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Move physics fixtures to its own component (#2220)
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@@ -35,10 +35,6 @@ namespace Robust.UnitTesting.Shared.GameObjects.Systems
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{
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f.LoadString(Prototypes);
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})
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.RegisterDependencies(f =>
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{
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f.Register<IShapeManager, ShapeManager>();
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})
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.InitializeInstance();
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var mapManager = sim.Resolve<IMapManager>();
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