Remove RobustTree & PVSCollection (#4759)

* Cut down RobustTree

* Better LoD

* Add PvsPriority flag

* Undo cvar name change

* reorganize grafana metrics

* Fix tests

* Fix replays

* Don't try process empty chunks

* Fix move benchmark

* Fix benchmark

* Remove obsolete audio methods

* Moar benchmarks

* Rename EntityData

* A

* B
This commit is contained in:
Leon Friedrich
2023-12-27 17:10:13 -05:00
committed by GitHub
parent ced6d5a8b0
commit eba58cb893
64 changed files with 2373 additions and 2621 deletions

View File

@@ -24,6 +24,7 @@ using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
using InputSystem = Robust.Server.GameObjects.InputSystem;
using MapSystem = Robust.Server.GameObjects.MapSystem;
namespace Robust.UnitTesting
@@ -120,6 +121,8 @@ namespace Robust.UnitTesting
systems.LoadExtraSystemType<DebugRayDrawingSystem>();
systems.LoadExtraSystemType<PrototypeReloadSystem>();
systems.LoadExtraSystemType<DebugPhysicsSystem>();
systems.LoadExtraSystemType<InputSystem>();
systems.LoadExtraSystemType<PvsOverrideSystem>();
}
var entMan = deps.Resolve<IEntityManager>();