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Remove RobustTree & PVSCollection (#4759)
* Cut down RobustTree * Better LoD * Add PvsPriority flag * Undo cvar name change * reorganize grafana metrics * Fix tests * Fix replays * Don't try process empty chunks * Fix move benchmark * Fix benchmark * Remove obsolete audio methods * Moar benchmarks * Rename EntityData * A * B
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@@ -24,6 +24,7 @@ using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Reflection;
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using Robust.Shared.Utility;
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using InputSystem = Robust.Server.GameObjects.InputSystem;
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using MapSystem = Robust.Server.GameObjects.MapSystem;
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namespace Robust.UnitTesting
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@@ -120,6 +121,8 @@ namespace Robust.UnitTesting
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systems.LoadExtraSystemType<DebugRayDrawingSystem>();
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systems.LoadExtraSystemType<PrototypeReloadSystem>();
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systems.LoadExtraSystemType<DebugPhysicsSystem>();
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systems.LoadExtraSystemType<InputSystem>();
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systems.LoadExtraSystemType<PvsOverrideSystem>();
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}
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var entMan = deps.Resolve<IEntityManager>();
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