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https://github.com/space-wizards/RobustToolbox.git
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Remove GameController.Mode
The difference between headless and Clyde is now handled by IoC.
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@@ -10,6 +10,7 @@ using Robust.Client.GameObjects;
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using Robust.Client.GameStates;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.ClientEye;
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using Robust.Client.Graphics.Clyde;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Input;
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using Robust.Client.Interfaces;
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@@ -227,7 +228,8 @@ namespace Robust.UnitTesting
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IoCManager.Register<IInputManager, InputManager>();
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IoCManager.Register<IDebugDrawing, DebugDrawing>();
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//IoCManager.Register<ILightManager, LightManager>();
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IoCManager.Register<IDisplayManager, DisplayManagerHeadless>();
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IoCManager.Register<IDisplayManager, ClydeHeadless>();
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IoCManager.Register<IClyde, ClydeHeadless>();
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//IoCManager.Register<IEyeManager, EyeManager>();
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IoCManager.Register<IPrototypeManager, PrototypeManager>();
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IoCManager.Register<IOverlayManager, OverlayManager>();
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