Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Pieter-Jan Briers
2022-02-05 19:31:58 +01:00
committed by GitHub
parent ec768c563f
commit de4d255841
593 changed files with 1165 additions and 829 deletions

View File

@@ -16,7 +16,7 @@ namespace Robust.Client.GameStates
/// <summary>
/// Visual debug overlay for the network diagnostic graph.
/// </summary>
internal class NetGraphOverlay : Overlay
internal sealed class NetGraphOverlay : Overlay
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
@@ -239,7 +239,7 @@ namespace Robust.Client.GameStates
base.DisposeBehavior();
}
private class NetShowGraphCommand : IConsoleCommand
private sealed class NetShowGraphCommand : IConsoleCommand
{
public string Command => "net_graph";
public string Help => "net_graph <0|1>";
@@ -275,7 +275,7 @@ namespace Robust.Client.GameStates
}
}
private class NetWatchEntCommand : IConsoleCommand
private sealed class NetWatchEntCommand : IConsoleCommand
{
public string Command => "net_watchent";
public string Help => "net_watchent <0|EntityUid>";