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https://github.com/space-wizards/RobustToolbox.git
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Fix grid-based audio (#5087)
* Fix grid-based audio
- Fixes parenting issues.
- Add SetGridAudio as an easy way to set it up and apply the override too.
* No more global
* Rejig it all
* mergew
* review
* Minor optimisation
* Revert "Minor optimisation"
This reverts commit d0cdac7690.
This commit is contained in:
@@ -49,18 +49,18 @@ namespace Robust.UnitTesting.Client.GameObjects.Components
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var childTrans = entMan.GetComponent<TransformComponent>(child);
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ComponentHandleState handleState;
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var compState = new TransformComponentState(new Vector2(5, 5), new Angle(0), entMan.GetNetEntity(gridIdB), false, false);
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var compState = new TransformComponentState(new Vector2(5, 5), new Angle(0), entMan.GetNetEntity(gridIdB), false, false, true);
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handleState = new ComponentHandleState(compState, null);
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xformSystem.OnHandleState(parent, parentTrans, ref handleState);
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compState = new TransformComponentState(new Vector2(6, 6), new Angle(0), entMan.GetNetEntity(gridIdB), false, false);
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compState = new TransformComponentState(new Vector2(6, 6), new Angle(0), entMan.GetNetEntity(gridIdB), false, false, true);
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handleState = new ComponentHandleState(compState, null);
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xformSystem.OnHandleState(child, childTrans, ref handleState);
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// World pos should be 6, 6 now.
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// Act
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var oldWpos = xformSystem.GetWorldPosition(childTrans);
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compState = new TransformComponentState(new Vector2(1, 1), new Angle(0), entMan.GetNetEntity(parent), false, false);
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compState = new TransformComponentState(new Vector2(1, 1), new Angle(0), entMan.GetNetEntity(parent), false, false, true);
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handleState = new ComponentHandleState(compState, null);
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xformSystem.OnHandleState(child, childTrans, ref handleState);
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var newWpos = xformSystem.GetWorldPosition(childTrans);
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@@ -98,15 +98,15 @@ namespace Robust.UnitTesting.Client.GameObjects.Components
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var node2Trans = entMan.GetComponent<TransformComponent>(node2);
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var node3Trans = entMan.GetComponent<TransformComponent>(node3);
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var compState = new TransformComponentState(new Vector2(6, 6), Angle.FromDegrees(135), entMan.GetNetEntity(gridIdB), false, false);
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var compState = new TransformComponentState(new Vector2(6, 6), Angle.FromDegrees(135), entMan.GetNetEntity(gridIdB), false, false, true);
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var handleState = new ComponentHandleState(compState, null);
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xformSystem.OnHandleState(node1, node1Trans, ref handleState);
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compState = new TransformComponentState(new Vector2(1, 1), Angle.FromDegrees(45), entMan.GetNetEntity(node1), false, false);
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compState = new TransformComponentState(new Vector2(1, 1), Angle.FromDegrees(45), entMan.GetNetEntity(node1), false, false, true);
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handleState = new ComponentHandleState(compState, null);
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xformSystem.OnHandleState(node2, node2Trans, ref handleState);
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compState = new TransformComponentState(new Vector2(0, 0), Angle.FromDegrees(45), entMan.GetNetEntity(node2), false, false);
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compState = new TransformComponentState(new Vector2(0, 0), Angle.FromDegrees(45), entMan.GetNetEntity(node2), false, false, true);
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handleState = new ComponentHandleState(compState, null);
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xformSystem.OnHandleState(node3, node3Trans, ref handleState);
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