Fix FOV being broken when lighting is disabled.

This commit is contained in:
Pieter-Jan Briers
2020-02-26 14:03:28 -08:00
committed by Acruid
parent d0e537b8b9
commit d9ae0efada
+4 -1
View File
@@ -99,7 +99,10 @@ namespace Robust.Client.Graphics.Clyde
RenderOverlays(OverlaySpace.WorldSpace);
ApplyFovToBuffer(eye);
if (_lightManager.Enabled && eye.DrawFov)
{
ApplyFovToBuffer(eye);
}
_lightingReady = false;