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Split entity management from entity queries (#1665)
* Split entity lookups from entitymanager * Helps if you subscribe dingus * Handle map changes * Stacks instead * Make mapchanges use a queue because it's probably better Moves likely only care about the latest position * IoC what you did there * IoC refactor * Minor optimisations * Apply feedback * My IQ dropped 3 sizes that day * Rest of acruid's feedback * final_no_actual commit * enlightenment? * Liftoff * final_commit_v2_actual Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -79,8 +79,8 @@ namespace Robust.Server.GameObjects
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/// <inheritdoc />
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public override void Startup()
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{
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base.Startup();
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EntitySystemManager.Initialize();
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base.Startup();
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Started = true;
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}
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